Plan the hand-off to editing early
Only four tools document a route into editing or finishing: Luma's EXR export, Descript's timeline export, LTX's XML export and invideo's own timeline editor. From 4 source pages, read 2026-09-25; no maker pays to be listed.
Everything else hands back a clip. That is enough for social video and not for a film that will be cut, graded and conformed.
Decide early whether shots will be finished in the tool or outside it, and choose tools accordingly.
If outside, test the path end to end with one shot before generating a hundred.
Keep the original generated files as well as any exported ones; they are the masters.
| Tool | Hook | What the documentation says |
|---|---|---|
| Luma | Hand-off | 16-bit EXR export for compositing in Resolve or Nuke |
| Descript | Hand-off | Timeline export into Premiere Pro, Final Cut, Pro Tools and other editors |
| LTX | Hand-off | Editing through an XML export, as the rules of its own film competition put it |
| invideo | Hand-off | Its own timeline editor, pitched as Premiere Pro with AI built in |
Inclusion rule. Readings from the register used on this page. Order. The order the text takes them in.
1As the documentation puts it
Native HDR Generation and 16-bit EXR Export so AI work composites alongside live-action plates in your users' Resolve or Nuke.
Luma, API page
Export your Descript timeline into Premiere Pro, Final Cut, Pro Tools, and other video editing tools.
Descript, help centre: timeline exports
Post-production/editing is allowed via XML export
Forward Festival Berlin, rules of the LTX sixty-second film contest
Picture Premiere Pro with full AI.
invideo, home page
- Features16-bit EXR export for compositing in Resolve or Nuke
- Page headerTimeline export into Premiere Pro, Final Cut, Pro Tools and other editors
- RequirementsEditing through an XML export, as the rules of its own film competition put it
- Timeline editorIts own timeline editor, pitched as Premiere Pro with AI built in
2One tool in the same pipeline
Read against “Plan the hand-off to editing early”, this is how SceneMixer describes the matching stage of its own pipeline:
That is SceneMixer's core design: characters live in a persistent asset library with locked reference art, and every segment that features a character is generated against those references — same face in episode 1 and episode 50.
SceneMixer, The AI Micro Drama Production Pipeline — “Can AI keep the same actors across 50 episodes?” (read 2026-10-13)
Paste a scene or a short script and SceneMixer gives you a storyboard — numbered shots with framing and seconds — and then a moving version of each segment, which you can join into a rough cut of the scene.
SceneMixer, Using SceneMixer for Previs and Animatics Before a Live-Action Shoot (read 2026-10-13)